/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Deadmines
 SD%Complete: 0
 SDComment: Placeholder
 SDCategory: Deadmines
 EndScriptData */

#include "ScriptPCH.h"
#include "deadmines.h"
#include "Spell.h"

/*#####
 # item_Defias_Gunpowder
 #####*/

class item_defias_gunpowder: public ItemScript {
public:
    item_defias_gunpowder() :
            ItemScript("item_defias_gunpowder") {
    }

    bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) {
        InstanceScript *pInstance = player->GetInstanceScript();

        if (!pInstance) {
            player->GetSession()->SendNotification(
                    "Instance script not initialized");
            return true;
        }
        if (pInstance->GetData(EVENT_STATE) != CANNON_NOT_USED)
            return false;
        if (targets.getGOTarget()
                && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT
                && targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON) {
            pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
        }

        player->DestroyItemCount(item->GetEntry(), 1, true);
        return true;
    }
};

void AddSC_deadmines() {
    new item_defias_gunpowder();
}
